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- =\/=====\\ \======\/======\/==______==============\/=·Uk·=\/= :
- \_____ :
- Proudly Presents
- ----------------
- HiRED GUNS - PLAYERS GUiDE
- --------------------------
- Typed By: Homer/Rvg+Afl
- -----------------------
-
- O.k,heres a few basic survival tips and tactics.Enjoy!
-
-
- THE FULL CAMPAIGN
- -----------------
- While you might overhear one of other of the Minogoe sisters being
- described as "Not big and not clever",you most certainly wont hear the same
- said of Hired Guns.Finding all those fusion power rings and bunging them
- into the coil gernerator is such an enormous task that it would be
- impossible to detail the solution of every problem you might encoounter.
- So instead here are a few general tips to make life in the Graveyard a tad
- easier.
-
- DREAM TEAM
- ----------
- Picking the right squad for the job is crucial.Each of the twelve members
- has their own strengths and specialities,all of which might come in handy
- at some point in the game.The key to selecting a good team is balance
- (remember to include at least one robot,though,as they can survive
- indefinetly under water).There is no single perfect teeam,but mt own fab
- four are:
-
- 1.CIM-Life - Not quite as resilient as CIM (lower physique value),but more
- agile (can withstand longer falls) and starts with an excellent
- Hyd-Flourine hand laser and 3 multi-directional Sentry Guns.
-
- 2.Bonden - Fine support for CIM-Life,with high physique and agility values.
- Unfornutetly he doesnt start with a descent close range weapon,but you can
- easly pick up the hidden mounted min-gun near the campaign`s start (see the
- Switch Section on SOLVING PUZZLES).
-
- 3.Cheule - Retains superb agility for surviving perilous drops while still
- having a reasonable resilient physique.Also has good weapons in the Naomi
- IV Assault Rifle and a grenade launcher,and a very useful Cure Poisen
- Psi-amo. Can carry a lot too.
-
- 4.Jenillee - A much needed battle medic.Low physique,but splendid agility,
- masses of experience and an excellent array of medical aids.Her rubbishy
- sonic stunner weapon needs replacing as early as possible.
-
- BASIC SURVIVAL
- --------------
-
- As you soon discover,Graveyard is teeming with vast quantities of severely
- hostile lifeforms all gagging to sink their teeth,calws,bullets or whatever
- into your oh-so-weak flesh.But hopefully the following tips willl help you
- make your life on Graveyard a little longer.If youre moving as a party,
- always lead with your battle specialist.You never know whats around the
- next corner,but you can be sure it will be hostile,so have you best fighter
- ready to deal with it.
-
- Always make sure before entering an unexplored area that all your
- characters weapons are in their hands ready for use,and check how much ammo
- they have left.This latter precaution is of course particulary important
- for characters using rapid fiire projectile weapons like the mini-gun or
- assault rifles.
-
- The best approach to searching a new zone,is to leave the weaker party
- members at the start point (as long as it is safe to do so) and just send
- in your fighters who clear a path to the end level for the others to
- follow. This prevents the chance of a weaker member suffering a surprise
- attack from behind.The only drawback with this approach is that the best
- fighters cant fall far,even though this may be necassary to find a key or
- card to finish some levels.Furthermore they wont have backup or medical aid
- if they get seriously injured and weak team members might not last more
- than a few seconds if any creatures find their way to the start
- point.Luckily this doesnt happen too often.
-
- When you first enter a new zone,your party frequently comes under attack
- almost immediately.Make sure you take control of your weakest member
- first,since they wont be able to take much of a battering as everyone else.
-
- BATTLE FEVER
- ------------
-
- In the heat of battle try not to panic.If you have to turn to face
- assailants make sure you do it carefully otherwise you`ll end up pressing
- the mouse button too often and turning too far.Also,keep reloading your
- weapon every few shots rather than waiting for that dreaded sound of the
- trigger hitting an empty chamber.Try to engage tough enemies in an open
- place,so you can easily run away if necassary.The only exception to this
- rule applies when dealing with those giant seahorse thingies.These
- sometimes just stand behind open doors without actually coming through,so
- you can stand a few paces back from the door and blast away to your hearts
- content - as long as you remain ready to bid a hasty retreat if the beastie
- comes out afterall.
-
- Another point to remember is that thanks to grenades you can actually take
- out enemies on levels below the one youre on.If you see some monsters heads
- below you,just keep lobbing grenades down there until all seems quiet
- again.The added bonus of this mode of attack is that there is absolutely no
- risk for you.The creatures are not able to attack you,while you are also
- out of range of the grenades back-blast.
-
- WEAPONS
- -------
-
- Basically,hand-held and siingle shot weapons are the best things to use
- against small targets like ppuppies and lizards,while the rapid-fire
- automtaics are the best against big targets.If you examine different kkinds
- of ammo you are told about their different strengths and weaknesses
- againtst soft (tissue) and hard (metal) targets.So,having found out (the
- hard way,no doubt) what sort of enemies inhabit a level,try and choose your
- fighters ammunition carfully and accordingly.
-
- Recommended all-purpose weapons are the mounted mini-guns,CIM-Life`s
- Hyd-Fluorine laser and the Naomi IV Assault rifle - most of the others are
- either too low powered or need reloading too often.
-
- If youre willing to take a risk to get thhem,other well--potent weapons can
- be found scattered around.If for istanc eyou manage to survive the hordes
- of `seahorses` in the Laboratory Test Site zone,you`ll be liberally
- rewarded with a nifty rocket launcher and an excellent particle beam rifle
- (this makes wiping out the tough Ed 209`s in the Fusion Reactor Zone as
- easy as a piece of cake).
-
- THE MAP
- -------
-
- The four core rings are found in the zones with amber rings round them, so
- all of these levels must be explored.Choosing the best path to them is very
- important.Generally,the game tries to guide you to a certain extent by
- making zones which you dont have to visit extremely difficult.This usually
- means,at least on early zones,that theyre stocked up to the rafters with
- seahorses.Thus the easiest way to the first core ring in the Fusion Reactor
- zone is to go to the Abandoned Depot and then on to the Artificial Island
- (dont forget on this level to press the ift button at the bottom of the
- first deep shaft so it returns to the top for later use).
-
- Sometimes though,a tough diversion might be worthwhile.For instance,while
- there doesnt seem much point in going into the Cave System at the very top
- of the map,there is certainly a lot to be said for taking on the Laboratory
- Test Site,just so youu can get those extra special weapons i mentioned
- earlier.Remember that you can always go back through a zone that you have
- completed without having to actually do it all over again.
-
-
- SOLVING PUZZLES
- ---------------
-
- Sometimes simply splitting up your party so someone can operate a llift for
- another chap stuck below is enough to solve a problem. But more often than
- not puzzles are generally solved by one of the three types of solution:
- switches,psi-amps and movable objects.
-
-
- SWITCHES
- --------
-
- Switch puzzles tend to be the most difficult,as the switches can sommetimes
- be both well hidden and along way from the section of the zone they affect.
- A good example of this can be found right at the beginning of the very
- first zone.Run around to the back of the first building you can
- enter,rather than going inside,and find the cluster of movable objects in a
- corner.Pull one out,kill the allien which emerges,and press the switch
- hidden round the corner behind the blocks.Now when you get to the section
- inside the complex whre a series of three lifts take you to a security card
- on a small edge,you`ll find that the wall to the left has vanished.this
- lets you reach a mounted mini-gun hidden on another ledge above some stairs
- you came up earlier (make sure someone agile goes for the gun because you
- have to fall down a deep drop to get it).Another very uuseful switch crops
- up at the start of the good old laboratory test site.Select one of your
- team to run North from the start between two columns and you`ll come to a
- recessed switch.Press this and a square will open in the ground right next
- to the rest of your party in the middle of the patch of checked floor.
- Your team can now drop down this hole into the main caverns below without
- first having to go through the severely hazardous sea-horse-filled trenches
- on the surface.
-
-
- PSI-AMPS
- --------
-
- While most psi-amps produce very obvious effects,iit is sometimes difficult
- to see exactly why a particular effect might be useful.The best thing to do
- with a new psi-amp is to try it oout and think how the result might help
- you access a place hadnt been able to before.
-
- Heres an example from the first short action game,the Animal Enclosure.To
- the foward right oof yoour start position there is a semmingly inaccessible
- door accross a trough of water and half way up a wall.But you can get to
- it.Enter the main complex,go to the large cavern containing a horde of
- winged devils and take the first door on the right.In there you`ll find a
- Psi-amp Wall Machine.Using this makes a 3D block appear infron tof you.
- Take this back to the suurface,drop it into the water in front of thhe high
- door,and use a combination of the lidt on the right and the wall Psi-amp to
- make and get an artificial platform from which you can enter the door.Your
- efforts are well-rewarded:behind the door is Graveyards most powerful
- weapon - The Disruptor Cannon.
-
- Most of the psi-amps really are exceptionally useful.They come in four
- different types - weapons,healers,shields and specials.The special
- ones,indicated by a sign a bit like a radioactivity symbol on their left
- hand side,are by far the most interesting and often the most useful.They
- include the psi-amps for bridges,parting water,gills(so humans can breathe
- under water),and farsight(which greatly enhances the range of your map
- scanner).
-
-
- MOVABLE OBJECTS
- ---------------
-
- These are quite simply to use in pprinciple,but infact it can sometimes be
- a real test of your spatial awareness trying to figure out exactly how best
- to position them in a situation.They come in most handy as either a way of
- filling in an otherwise impassible gap or for pushing off ledges to lessen
- the drop for the poor soul who has to try it.Usually it it worth taking a
- few moments to plan exactly how you are going to manouevre each block into
- the correct position - if you make a mistake you could end up getting a
- much needed block stuck in an irretrievable position.If youre quick,you can
- also use blocks to trap enemies,which can be surprisingly useful if the
- enemy in question is a particulary vicious brute or,heaven forbid,youve
- might even have run out of ammunition.
-
-
- MULTI-PLAYER SHORT ACTION GAMES
- -------------------------------
-
- If youre playing with a friend an want to actualy complete a section,theres
- not much to add to waht Ive already said.If,however, you really want to
- have some fun and just play a game where you want to kill each other,then
- hres a couple of things which might help.
-
- First,its worth agreeing before choosing your protagonists that certain
- weapons are dissallowed - CIM`s mounted mini-gun,for instance - since these
- kill opponents too fast to make a descent game.Picking the same characters
- and sticking to the same weapons makes the competition most fun.
-
- In a two player game,avoid making your characters into a two man team
- because this doubles the size of the target for your opponent and means you
- could loose both men in a single attack.Avoid using mines and sentry guns
- unless you good at remembering where you put them...
-
- Finally,if yooure in a big room (the Lemmings War level is a good one for
- shoot-outs) try standing back against the wall looking out across the room.
- This lets you see an enemy approaching early,often without hhim being able
- to see you.And of course no one can sneak up behind you.
-
- Wells thats all there is for now,stay tuned!
-
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